![]() LWJGL is a low level API that acts like a. The LWJGL library enables the access to low-level APIs (Application Programming Interface) such as OpenGL. Instead of creating an instance of the hypothetical Display class, static methods are invoked. ![]() Unlike in other Java windowing libraries, the LWJGL handles the window statically. ![]() We will develop our samples in Java and we will use the Lightweight Java Game Library ( LWJGL ). By the end of this tutorial you will have learned how to create, update, and destroy a display compatible with the Lightweight Java Game Library. Accepted by the pname parameters of GetVertexAttribdv, GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIuiv and GetVertexAttribIiv. Manipulates the current matrix with a matrix that produces parallel projection, in such a way that the coordinates (lb n) T and (rt n) T specify the points on the near clipping plane that are mapped to the lower left and upper right corners of the window, respectively (assuming that the eye is located at (0 0 0) T). In this book we will learn the principal techniques involved in developing 3D games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |